Friday 10 September 2010


Here are some comparison shots between my model and the Pelican from Halo 3.


Here's some shots of the interior of the cockpit and the troop hold, as well as a view of the rear opening with the hatch closed (it splits horizontally through the middle, with the top half pivoting up to the ceiling of the hold and the lower half pivoting down into a sort of ramp- this is where the rear machine gun is mounted when it's fitted).

The parts lining the sides of the troop hold are the passenger seats with overhead cargo nets.

Here are some views of the weapon hardpoints, with and without weapons, and the door mounted machine gun. I used some old fridge magnets which were fairly strong to hold the weapons on while allowing them to be easily removed without any clips or slots.

These are some of the exterior shots I've taken of my Pelican, including a view of the craft with and without its weapons. The removable weapons I gave the craft were a chin mounted gun, a pair of wing mounted missile pods and a rear door mounted machine gun.
This home project, like the Battlestar Galactica Raptor project, involved making a model from scratch using card and modelling paint, along with a couple of other bits and pieces.

I decided to build a model of the Pelican Dropship from the Halo games, specifically the version seen in Halo 3, which differs from previous versions of the Pelican in a few ways: the interior is more spacious due to the slightly more retracted and segmented passenger seats, and the layout of the pilot and copilot seats in the cockpit is tandem rather than side by side, as featured in the older Pelicans.

This Pelican was also the first one to have any sort of door mechanism on the opening to the troop hold. These little touches made this Pelican seem more functional, which is why I prefer it.

Unlike the Raptor model, I was able to find an adequate selection of detailed images of the craft that helped me build the model and make it as aquarate as possible. The most helpul resource was theatre mode in Halo 3 itself, which allows you to review footage of levels and maps you've previously played in a free roaming camera. This allowed me to study the Pelican a little more closely.